This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
miauu's Materials Reducer allows you to find and replace all identical materials in your scene. It will compare all accessible parameters and values of the provided materials. What will be ignored are the names of the materials. You can have a bunch of completely identical materials with different names - miauu's Materials…
alpha blending you say ? could be a sorting issue - use the opaque material on anything that doesn't require transparency. if there's an alpha test / clip / masked material use that for anything it'll work on.
I want to replace all materials that share the same name with a single (selected) material instance. Not only the directly assigned materials but also nested materials residing in for instance; multi/sub-materials and corona layered materials and shellack and material blend material. The workflow would be: 1) select a…
might be able to get around it by using a stencil mask in the outline post process material: How to Create Masks With the Custom Stencil Buffer | Tips & Tricks | Unreal Engine (youtube.com)
the two sided foliage material might be a good option - it's a little simpler to operate than the subsurface scattering material and supports cast shadows (eg from the tent poles / stuff inside)
It depends how photorealistic you want it to be .. if you want to really push it I dont think photosourcing the textures is the right way to go due to it being a fuzzy cloth material
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…