Hi, I have long experience in making all kinds of graphics for games, animations, interfaces and illustrations. My portfolio here: http://masterserjio.wix.com/catblack#!games/cprg
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Fellow Polycounters: High Moon Studios (an Activision studio) is hiring an Associate Environment Animator for an as of yet, unannounced current gen (X360/PS3) title using the Unreal 3 Engine. This is a junior / entry level position. Full Time / On-site Location: Carlsbad, CA (about 30 mins north of San Diego) Description:…
I was wondering if you guys could show me some of your anime models so I could get some inspiration. I've been trying to get the style of it but it's so hard to get it looking right. Wire frame views would be appreciated!
I am an experienced animator with eight shipped titles, including Guitar Hero III: Legends of Rock, and Trigger Fist. Below are links to my resume and demo reel. My resume - http://www.jesseobrien.com/resume.pdf [vv]57693799[/vv] [vv]90963176[/vv]
For my final year project I am intending to model, rig and animate my labrador. Unfortuately I only got the chance to do one Maya module last year so perhaps am not as advanced as I should be by this stage and have come across some difficulties. I've roughly modelled the dog but now cannot seem to work out how to put the…
You can either do it two ways, make the lid and bottom separate and just matinee the lid but I wouldn't recommend that tbh, I would just rig it in max or maya and then animate it in max or maya then export to UDK and have the animation play on trigger hit.
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…