Normally I'm a fan of structure, which is one reason I really dig competitions in general. Helps me gather ideas and focus on something which can be an issue for many artists. With that said, the open ended thing worked out really well in a group setting as it felt easier to get an idea ironed out that fit the theme. I'd…
View of the model completed before the diffuse and alphas of the hair and leaves have been put on, the eyes have been added in and coloured (she's blind and i found that actualy having her eyes completely white over looked haunting enough to represent an almost hallucinogenic state that a witch doctor would frequently be…
Well for eating and drinking here's a few to check out - Elbow Room - Great for breakfast while you're here, it can be a really fun experience! I'd really recommend checking this out while your here. Everyone I've taken has loved it so far. Stella's - Great for beer lovers, it's got a 3 page Belgian Beer menu. Japadog - A…
WELCOME TO INCURSION Incursion was by no doubt, one of the most played levels in the Source Multiplayer Beta. *It had a retro and easy-to-figure out design, was pretty - and more importantly was competitively fun! We are announcing that Incursion will be making a much required return to '<em>ORION: Prelude</em>'. *We have…
The optimizations you seem to think that are revolutionary, are mostly reduced asset complexity. The models are 1800 poly max, doom3 was around 3.5k in some cases. The multiplayer was cut/paste from q3 litterally, hence the rocket speed being slower, they did'nt account for the different scale size. All i'm saying is that…
This is an early WIP. I'm about 3 hours in at this point. I'm making a new asset of an old character in my spare time. For any fans of GUN, this is Hollister, the crazy Civil War Sergeant in the game. I chose this character as a project because I completely designed and created him. Other characters I created usually had a…