realtime character bust made for training goals. concept - Rome Adzan Raml what do you think? video and marmoset on http://www.artstation.com/gunandrun
Hi okidoki - Yes, I've actually been playing around with creating my own matcaps. That's a good idea using Max clay. I'll give that a try. I don't know why I'm so picky about the material - just am. ;)
I'm currently working on a character bust as one of my class' assignments. currently a WIP i'll leave it simple as that :) any critiques/suggestions/etc.? feedback is greatly appreciated, thanks!
I deperatly looking for a way to make busted metal. http://carsforgirls.files.wordpress.com/2010/06/black_car_accident.jpg http://www.thetennesseeautoaccidentattorney.com/wp-content/uploads/2010/06/carcrash.jpg Any suggestions? tuts?
@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
Hi all, I'm working on a female bust at the moment that I'd love your critique on before moving on from the basemesh stage and start adding secondary forms. Thanks, Stephen.
Almost done with this bust I have been working on. I am hoping to get some feed back especially on the hair alpha areas. Marmoset file!! https://www.artstation.com/artwork/ndReX
I got very inspired by the low poly work Slipgatecentral does and I came up with this bust of a girl with a sidecut. I thought I'd post it here before I start texturing for some critique :) Well let's here it!
IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…