Recreated all assets (mostly modular) in Modo and placed them in-engine. Soon will go for rough detail phase. I'm pretty satisfied with scene scale now.
I'm back with updates! This past year has been busy for me as I enrolled in Think Tank Training Center. However, I've continued working on this collab project time to time. I hit a mental block with the plants, so turned to fleshing out the rest of the apartment. For the walls I settled for a white brick and plaster. I…
Hello, there is my study of the romanesque vault - simple modular architecture piece. Please let me know what you think of it - feedback is very welcomed. low poly + diffuse + normal low poly + normal
I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have. Individual pieces:
Heavily inspired by Star Wars Battlefront 2 and Jedi Fallen Order. Most of the assets are modular and are made from trimsheets. A walk-through of the level - https://www.youtube.com/watch?v=NILzKm5xc5E&list=UUheae8x6N6T4QkZPjKAQ48w
I’m probably going about this the hard way but I couldn’t think of another way but to model a modular stencil, boolean the difference into a plane then duplicate it to make up the window.
Calling it done for now. Screens and stuff here: https://www.artstation.com/artwork/Jgn4a I'll add a render of all my modular pieces when I'm less tired...
Bethesda did the same with their weaponry, so I figured I might as well. It keeps pieces more modular, particularly for attachments that can be shared between multiple weapons.