MAGNUM One of my favourite and a very powerfull gun ''MAGNUM'' , modelled in blender as it is functional it can be used for animation.Used pbr material for the shaders.
initially position the heavy male character in blender, after I started making the assets of the knight such as the helmet,the clothes ,the sword in low poly
Hi, I decided to move to Autodesk's 3DS Max to start rigging my character, from Blender. Just because it's the industry standard and they teach to use it in our school. Anyway, setting the textures up in Max are giving me problems. Especially very visible seams appear on my normal maps everywhere where there's an UV seam.…
I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…