So I was finally able to bake my directional light maps in Blender. And the result is really good. But I cannot compare with other software so I compared with Blender Cycles and the first thing I notice is that I lose a lot of contrast. I wonder if it is a known limitation of the RNM or if there is something I can improve…
Hello, I am pretty new to these two software and would search for private lessons on Blender or Clo3D to build up a portfolio in 3D Fashion. If there are pros who do lessons, please write to me and let me know if you give such lessons. thanks
Right now the biggest thing blocking more studios from switching to Blender is likely performance. I think that should be the #1 priority on Blenders roadmap atp. @Ruz from what I can tell, Max is not doing so well atm. Everywhere I look people are talking about Blender, and/or switching to Blender. Companies are also…
Grab Blender, grab a book on Blender or read the animation tutorials, and get your feet wet. Being a beginner, don't mess with Maya or Max just yet. They are an investment anyways. Blender is perfectly able to get you started.
renderhjs' ported/recreated TexTools 3dsMax for BLENDER. They, as in Max, are a lifesaver. Blender TexTools Polycount thread Blender TexTools Download Also, you can duplicate the window (Ctrl Alt W ) and dedicate it for working UV/image editor.
Looking good thus far. This video here ought to be a descent reference for lapels, even if you aren't using Blender: http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/
Hello all Would like to know your experiences with Blender as I have been on the fence for quite some time now. I know the UI will take some getting used to but are there any user based UI's worth checking out ? I have seen a few that do look interesting and I am not looking for a modo equivalent just a UI that helps with…
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…