Vertex color isn't cheap - its 32 bits per vertex and can't be shared as readily as texture information. It really only makes sense if you are applying unique information to sparse geometry or have a fixed limit on texture samplers and have run out. For reference, the vertex color data on a 500 triangle mesh is roughly…
hi i'm having trouble finding the right shape for this model. somthing in the pelvis and thighs is not working for me maybe the ribs too. can someone guide me in the right direction? thanks :)
Hi Roxxor! And once again, thank you! I think it is not common that people can give structured feedback, even if they want to. It means that you are not only a good professional but also a good leader in your team. Yes, I think making another topic is a good idea. Not only can I get more advice, but it can also be useful…
Tried sorting out the windows abit, not removed the ledge from the wainscoting yet. Really want to get the proportions right, I think it looks okay :/ just the right window looks futher to the right in the concept
yeah, and if you attached the right weapons to the right car in the right place, firing shots could actually speed you up (BF1942 tank firing backwards!) or make you fly ( flamethrowers pointing down
Snader is right. As a baby step right now, make bigger cracks. Right now, the sizes are all uniform. As well, make sure you're looking at reference. Jessica Dinh's stuff is a good place to start.
i'm sure it's the right one on the server right now, try to open the script and look for "AlphaToAnim" if that's in there it's the right one. there's a direct link to the mcr on scriptspot too http://www.scriptspot.com/3ds-max/scripts/grabviewport-0
In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and…