I played this for a while, from a beta phase just before launch 'til about 6 months in. Bear in mind that my experience might be out of date now. The main problems with the game as far as I was concerned were the massive lag fests that was the endgame mass battles, and the way the game got much, much "grindier" at the end.…
Try em both. Most people get turned off to animation at the rigging/skinning phase but don't start there. That takes another skill set and if you're an animator the technical side shouldn't be your first concern. Creating realistic believable motion should be your first. Honestly, start with a bouncing ball and the 12…
My version of The Joy, before the events of Metal Gear Solid 3. This was fun to build, adding and getting lost in details no one will notice but I wouldnt have it any other way. Everything made by me, even went full tilt and made fully modeled and mechanically functional Browning HP Pistol and Swedish K SMG, because why…
UPDATE 17/2/2018: We are right now looking at potential candidates and have therefore closed off submissions for now :) Tunnel Vision Games is looking for a 3D artist who can work on our first-person puzzle game See You On The Other Side, which is being developed in Unity. We need your help taking the game’s visuals to the…
For my University course we had to prepare a piece of art for our portfolio. I chose to model the first safe house of Sleeping Dogs but a bit different, based on a concept art by Stuart Ng. BLOCKOUT Firstly, I started by making a very basic Blockout of the scene. I had to be careful to position the assets as close as…
Looks like a fun project, for the lighting I have a few suggestions one of which is try for a night scene. Perhaps get a HDRI of a city, heres a picture for what I had in mind https://mymodernmet.com/wp/wp-content/uploads/2018/03/xavier-portela-new-york-glow-7.jpg (you could also just use it directly rather than a HDRI…
Something a little different! Sand King of Clubs I'm helping out with a pretty cool indiegogo campaign (the Golden Ticket to TI5) and they asked me if I could do some commissions to raise funds. I'm not much of a commission guy, my stuff is usually too eccentric or time consuming to make that work. I agreed to do it with…
This is a pretty pointless arguement. People are attracted to quality. If every Call of Duty game released from this point on is pure gold and incredibly fun and well designed no one will care about IW. If they all suck, then it's because IW didn't work on them. See my point? People don't care who made what, as long as the…
Awesome that looked like a lot of fun, those are some pretty good shots. I used to do week long hikes up in Alberta about this time of year, before I settled down. Not so rocky, not a lot of fir trees more aspin and pine, a lot of open fields but great camping and you can cover a lot of ground and never run into anyone.…