I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
That is possible. The new Indiana Jones game, Indiana Jones and the Great Circle has a Harrison Ford likeness and he is voiced by a different voice actor. Bethesda was able to afford that license, maybe Ubisoft didn't want to or felt that the comparison would be too great. Its great to create a new character, I just feel…
Hey guys, first foray into substance designer here. Just trying to make some rocks. Have a look. The 2D view is viewing a blend node, some fairly chunked up rocks. It is being piped into a normal node right after. In the 3d view you can see some weird... circles. These circles arent visible in the blend node. When I switch…
yeah, it looks like there is no way to modify those values without making some custom kismet nodes or hard coding. you might be able to paste the matinee into a text editor, modify and re-paste back into UDK if you are super resourceful :D
AMT's next update is super confirmed hard core hard coded for the 15th-25th of next month.As you might know this update has been in the works for like 6 months so you can expect a crapton of new tools, too.
I think non-competes are seldom, if ever, used against artists that change jobs. They are MUCH more important when it comes to technology/code. They can be held up in court, maybe, but former employers have little incentive to go after artists.
if (selection.count >= 1) and (selection[1].modifiers[#MeshSmooth] != undefined) then selection[1].modifiers[#MeshSmooth].enabled = not selection[1].modifiers[#MeshSmooth].enabled I'll let Slum come up with the macro name, but that should be all the code required to toggle the modifier on and off.
Steam was updated today with Construct 2; a new game engine/editor package. It's aimed at producing games with "no coding" for mobile and web platforms. It comes in 3 tiers of pricing starting at free and goes up to 340 USD for the various versions. This is actually 15% off as a special promotion, but even at full price it…
Sos for the late answer, glad you made it. Custom Nodes are for you to plug your custom HLSL code into, but I see no reason for you to do it for texture offsetting. What I meant with a "float2" is a vector of 2. You can create one by holding down the "2" button and leftclicking into the editor.
@pming Thanks! She is doing some very cool work and I have seen it before. I actually have the first volume. It is good but it is more code then what I expected. Can definitely recommend it. But for this project I will try to do as much as I can with nodes. And it is quite interesting :smile: