I'm a little bit tired of ragdolls and decided to create a few variations of death animations for my characters. I wanted to do something like NaturalMotion's Euphoria, but baked. This allows me to turn the model into a ragdoll near the end of the animation and achieve a much better effect. A lot more work, of course, but…
I'm recently doing a project that require 6 guards doing the same animation in the scene and they are all high poly, so I was thinking to create proxy for them, but they will be rigging and skinning, so is there any method to bake the animation for the mr proxy?
I agree with everyone here, I myself think that the animation as a whole is slow. What I did like is the last part where he slings his tonque out at the house, I feel like that could come from a better angle though. I understand this is from the animation project, and creating a character draws away time from animation…
From GameDev.net: Team name: Sunstar Productions Project name: Everafter Brief description: Our current project is EverAfter, a game based on a good friend's comic. This is to be a 3D Action Hack N' Slash about a deranged Little Red Riding Hood who escapes from an insane asylum, and after a bit, returns for revenge against…
Hello guys, I'm working on a model of small bug, but I'm little stuck with the animation. I found several references but still It feels to me that it missing something. here are some gifs I've made. http://jerryczech86.tumblr.com/post/152727877532/bug-animation I'd be glad for any help have a great day
Before i go into detail for what is needed let me give you my little spiel. Ok so the game is Star trek. You know the show with the captain, the crew and the unsociable alien. Its all about putting you in that captains chair and making you feel like that captain. Gameplay makes up a combination of guns of icarus and rogue…
Hey guys, Vergil here. My guys and me are working on an adult third person RPG that runs on Unreal Engine 4. You can imagine it like Witcher 3 but with a lot more sexual content. We are able to pay you. You can use any software for your animations as long as it exports in fbx format. We need you for all kind of animations,…
HA! My second post! And most definitely not my last! I am on the hunt for a studio job! And I would like some honest critiques of my site and Reel please :D www.NicholasMcBride.net Job hunting in this industry is hard. And any help you guys can throw at me would be great! Tips - advice - suggestions. Places or companies to…
Hi, This is my first time on the forum. I'm in a network games class and we are working on a mod that uses the Half-Life 2 - source engine. I'm having a hard time finding models online that I can incorporate in my game. What I'm looking for are models of animals that would be in a Safari. I would like to use models that…
I have a handful of props that are for a pre-rendered iOS game. But the ones I'm having trouble with are the ones that are animated. Typically, they're small looping animated for running water or glowing light. But what is the best way to display those? I've looking into using .gif's but I don't want them to bog down my…