Decent for a first model. You should post wireframes, tri-count and map sizes though. You provided PLENTY of shaded angles to look at, but they don't appear lit. Use marmoset engine for this. Depending on where this model would be implemented, the polycount suggests it would be used for a mobile game. I'd say nowadays the…
Good on ya for doing an original concept design. The clothing doesn't seem to be sculpted in the Overwatch style; that's what stands out to me originally. For example, the Jacket lacks relatively sharp, planay folds and instead has lumpy and soft shapes across the board. If you take a look at Hanzo or McCree, a lot of…
There are a couple of threads on normal mapping on the technical talk forum that helped me a great deal in understanding what is going on. This is a huge topic, and a lot to take in. It will take time to figure out how things work, why you should do things in certain ways, and how they relate to Blender.…
I dunno nekked, no matter how cool this all sounds I can't get myself to believe in a complete rework of the way game engines operate. I am all for hoping for a much more generalized used of voxels for highpoly creation, but hoping that realtime (= OPTIMIZED) 3D will be like that anytime soon, I don't think that's really…
I would also suggest it will depend what you're modelling in. If it's Maya/Max/XSI etc. then you'd be using sub-d I guess, and either creasing or placing bevels/edgeloops in those areas where she has the sharp lines like the nose, clavicle and shoulders. If you're working in ZBrush then it's a totally different process and…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
If a 3d scan is really hi res with sharp edges Zbrush Zremesher with "detect edges" on does pretty nice job actually without much of spiraling edge loops. As well as 3d max one. The issue are things like blades with triangle profile where it can't recognize the cutting edge . Boxes and cylinders with holes are often sort…
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…
Hey guys, I wanted to share the project I'm currently working on. Always wanted to do Fizz and finally have some time. I wanted keep the overall look of Fizz but go higher in detail and realism. Eventually I do his trident and his shark, whenever this one is finished of course, and take them to Marmoset. Gonna give the…
All right, what are you trying to do here? Are you remaking a skyrim dungeon? are you trying to improve on a skyrim dungeon? Are you making your own? Even still, these assets need to go in an engine, or in the creation kit that comes with pc skyrim for modding, (I think your planning on do this). It is hugely important.…