Hey it seems I can't use the hemispherical ambient. :o About the Toon shader, would it be possible to multiply the diffuse map with the shading ( toon ramp ) ? edit : ah! and as you can see, there is a wireframe issue with the toon shader ( maybe something I need to uncheck? )
Hi! For a University project I'm currently developing a visual style for the URP in Unity. Lot of fun :) At the base it's going to be a simple toon shading, but I want to incorporate a few more effects from PBR. This current iteration includes Toon Shading, minimal Normal Mapping, a bright and dark color overlay and fake…