Hello Ruz, Sacboi, Ashervisalis. Thanks a lot for your comments. It is a good point for the floor on the scifi environment.Metro station was made a few years ago and I loved working on it, inspired by one of my favorite game. So thanks for your words ! It confort me in the way I'm on the right track to find a job. And yes…
Enviro work. trying to nail down composition and colors to get the right feel for each scene. for the panorama view here, I feel like the instanced trees in distance don't feel right. Perhaps an abstracted version should be used beyond a certain point or something. Just feels like a clash of style as many of these trees…
Hey there ! Thank you very much ! Yes, I saw that at the end, I have a tendency to still being lowpoly on my props even when it's close but you're right, I should have put more polys ^^
Not hard when simply recording your strokes and movements on the Operating system of choice is probably the "back-door" to stealing how to achieve aspects of this "a.i.". (terminally online and all that right, never unplug your routers right? to do work? and working in a studio do they stay online always?) Not hard to see…
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Ah sorry my mistake on that. Your right on that. Here is the zip file of the blender and the description. The top are the substance painter and curious if these are just normal baking issue that occur or just error. The Blender high poly is how it looks in blender high poly.
Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com