Here you go, I've attached some files of the WIP sculpts in Arnold. The top model is the one with only 1 UV tile, the bottom has 10. I also shared the 1 UV tile layout vs the first tile layout of the 10-UDIM version. Essentially his head covering a whole tile vs just a small portion of it. I'm not disappointed with the…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
yeah, I tried this but user channels seem to work in 0-1 range. While I find -1 to1 is actually an advantage in Painter . it simplifies the math . Is it possible to make user channel work same way somehow?
For those of you who might find this via search I got some help on this and here's the script I ended up with. import maya.cmds as cm driver = cm.ls(sl=True,fl=1,tl=1) selectedObjects = cm.ls(sl=True,fl=1) selectedObjects.remove(driver[0]) for object in selectedObjects: cm.select(driver,object)…
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…