Haha it doesn't work because Autodesk forum broke the formating. How clever. Should be around that, not that i'm a maxscript pro. theObj=$Edgs= polyop.GetEdgeSelection theObj as arrayif Edgs.count==2 do( EdgA=PolyOp.getEdgeVerts theObj Edgs[1]EdgB=PolyOp.getEdgeVerts theObj Edgs[2]if EdgA[2]==EdgB[1] do (theObj.CreateFace…
2 or 4 I like the door and grates on 2 the most, the angle of the door from 4, and I think 2's ridge is a bit cluttered. Also prefer the (]:X:[) from 4 over the three small gates from 2.
Yeah if you get Crysis 2, you can get the Crysis 2 SDK from the crydev site and open the Crysis 2 levels. Crysis 2 is based on Cryengine 3 so it's the same Editor as what comes with the free SDK.
Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs
Just so I may recap on a couple of points made early on: Vert count between 2 polys, in-engine, will increase if: -The 2 poly's share seperate smoothing group -The 2 poly's are a part of two different UV islands Vert count between 2 polys, in-engine, will stay 'the same' to the application's count if: -The 2 poly's share…