Staying motivated enough to finish a project is one of the biggest issues for 3D artists of all experience levels. This isn’t something that’s just unique to us though, it applies to everything. Pretty much everyone I know has a pile of projects that were started with enthusiasm and then over time left behind on the…
April WIP [Dmitrys Fanart] Disclaimer: I do not have intentions (at least in this forum of course) in sculpting certain private parts Dmitrys would be known to add to females. I honestly decided to do this in my journey to go through trial-and-error and have a cumulative experiential learning in 3D that won’t end up biting…
For someone with a thread title "Help me improve my apartment building!" your not being very receptive to criticism. I vote for the lobby as well, breaks up the silhouette, is visually more interesting, and helps to ground the building.
Loving it! The bobbies are imo a little bit too big and makes me feel she's losing balance, but might also be personal taste. Super clean otherwise and nice stylization. Pentagrams corsets FTW! \m/
Niki's hubby(or BF, can't remember) also died... just to add to the list ;) I'm also wondering, are the people stuck to Suresh's wall dead? Or just in a paralyzed state (like many insects can do)?
looks good buddy, i really dig the elavator lobby shot- something very twilight zone about it. that and i've always been a sucker for broken-down highway systems when can we download?
Hello Everyone :D what's good? My name Harsimran and im from india im doing 3d artwork for almost 2+ years which started as hobby. Please share your views on this? (long post) i was working on my portfolio doing some 3d product Renders. the idea was to use premade assets and improve & show my texturing/shading rendering…
4D Rulers is recruiting help for Gore Special Edition, a re-release of Gore Ultimate Soldier, originally released in 2002. Were redoing most of the art in the game to higher resolution textures and higher detail models, and increasing the detail in the levels. Gore is a fast paced online first person shooter with unique…
We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself…
@lerrine Great blockout, I look forward to seeing the gummy material. I imagine Bump Offset or Parallax would get the job done *Or could just pump up SSS and translucency, similar to 'Robbie "Ribbit" Lorenzo'