Hey Maze, My bad. The code was at fault. Apparently Maya by default sets the subdivision level to 0 so that's why the if was not working. Fixed up the code and this should work Incrementing string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if…
Seems A.RABBITS code works, and workds quite well... But, with a few caveats: - The effect is broken when the material is applied to a mesh used in foliage mode. The same mesh/material works perfectly as a billboard as a static mesh, but rotates through the air (rather that simply angling its face towards the camera) when…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
Hello, This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and…
first off...I dont know how it happened...but I got plugged on the front page of cgchannel thanks to the powers that be... heres a speed painting that was used as a concept cover design for thegamecreators monthly newsletter....the finished cover will be quite different...
Hi guys, Say, I have two Arrays. A name array A value array I'd like to change the values of the nameArray, by using the values from the valueArray. Essentially this... setAttr nameArray[0] valueArray[0]; setAttr nameArray[1] valueArray[1]; Unfortunately, I only know how to access or move through one array at a time. say…
I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
Hi Guys New to Toolbag and the beta as I come from the other side of the rendering fence. Just took my first stab at Marmoset for OS X. Hoping I may be able to use it in my pipeline for testing before hopping into RenderMan. Here's some initial, random feedback. I'm testing this on an older 8-core Mac Pro, 32GB RAM, OS X…
While each of materials having its own UV and texel density ? While keeping same or synced node pr layering system across all those materials and automated export.