@sprunghunt I actually solved it , if you select the meterial by face , right click and go to 'material attributes' near the bottom of the list, it selects the right material :)
I've been trying to get my sculpt to look like this concept. This is the progress so far. I want to paint it as well in the near future, oh and I'll try to update this as often as possible. Concept (Doing the one on the right) I finished the armor a long time ago. Right now trying to work on his head and hands. The hardest…
Hello, im new to dDo and try it at the moment. I Export a very simple mesh from Maya to a Triangulated OBJ. Uv Map is right the ID Map is generated by NightshadeBlockout.py Problem is: The mesh is right loaded (seeing in 3Do correcktly) ID map isn't in the right Position (see Screenshot) What i Try: Exported to Single…