So I'm moving and this time I will have my own small office space, and I'm looking to make it a bit special and nice. been looking through pictures etc, but can't seem to find a good keyword for actual cool spaces and monitor setups etc. So what would you do if you could spend around $15k on an office? leaving out computer…
New tool in Wall Worm ( http://dev.wallworm.com ) to batch convert folders of images into Bitmap2Material substance-driven material libraries. https://www.youtube.com/watch?v=ir1_qcH05ng
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
Damn. I hoped there is a more simple, more elegant solution to this. :( So basically I have to create one UV island for every piece which should have the same texture and then arrange and relax it until the texture looks good...
I picked up SD last week and started to play around. I wanted to share my WIP and would love get some feed back from you guys, in order to improve my work. (:
Hello everyone I am curious as to how current gen 3D skyboxs are made like in destiny perhaps? Does anyone have a link or any insight to what the workflow is on this type of art asset? Thanks again!
Hello I'm trying to make a seamless brick texture with help of Pixplant but it can only generate seamless bricks if the brick texture has perfectly square bricks.So useless! Anyway i can do this the manual way i believe but brick seams to be hard to fix if it has an uneven pattern like i want,Its also obviously shadows and…