Hello everyone I am curious as to how current gen 3D skyboxs are made like in destiny perhaps? Does anyone have a link or any insight to what the workflow is on this type of art asset?
Yes. Except for performance reasons it's unwise to use alpha for a whole dome. Alpha blend is relatively slow to render in real time. Better to use cards for the clouds, cutting out the empty areas.
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[ame]https://youtube.com/watch?v=pi5GpC03veY[/ame]
Seems like a sky dome and sky plane at least.
http://www.polycount.com/forum/showthread.php?p=2140332#post2140332
Also we have some info here
http://wiki.polycount.com/wiki/Skies
http://wiki.polycount.com/wiki/Cube_map#Tutorials
Maybe layer 2 of them to get some parallax.
The skydomes only include clouds, anything like far-away mountains or similar should always be geometry.
The Order: 1886 Vista Art Dump