I am making a landscape autoMaterial. I have finished most of it, but I ran into a problem. I want the transition to not be a gradient, but use the heightmap to blend between the rocks and sand. I managed to do that in a simple material, but I can't figure out how to do it to the autoMaterial that is using a…
Okay, so I exported the node which the UE4 tool names UE4_MODEL. I can mark that node, which adds it to the marked list for export. The only caveat is that all of the nodes are named UE4_MODEL and it won't add them all to the list because they all have the same name. If I rename this node, the collision does not export,…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
The point lights in the background still cast light on the buildings, just not on the lanterns themselves. I notice that none of the lanterns cast shadows either. Are you using fully a opaque lantern material, and turning of 'cast shadows' for the meshes? Maybe adding an emissive layer, or adding to one (literally with an…
I though this was done with UV shell mask too, and requires an SVG or bitmap. Anyone know if there is a way to access the UV coordinates via code magic and auto generate a UV shell mask? I guess that may be flawed the way Designer works, you'd need to feed it a 3D model in a node.... guess baking it out makes sense in the…
correct! If you create a "Pass" node in shaderfx (only visible in advanced mode) then you can see the passes under "pass context". These are the passes currently exposed in shaderfx to which you can 'do something' when Maya is rendering that pass. Also, it is not at all a bother for you to ask questions :) (I might…
Warning: Contains Nude Reference Images This thread is going to be linked to my University assignment for Body Modelling (which requires the body to be nude, thus appropriate references are required). Everything here will be a copy of the Digital Academy I'm initially putting posts onto. I have collected reference for the…
Hi guys, I update this thread saying I found a solution about an auto save function under Photoshop... As Lamont said on the top using a cmd file it will launch my Javascript function. It works well, and this seems to be very transparent. There is a DOS window staying open in window. But you can reduce it in the task bar.…
I was looking at this tutorial: https://www.youtube.com/watch?v=ss13J1emsvw If you scroll to time frame 05:40 you will see he is creating a node named as AiSwitch I do not have that. He went to "Create" >> "Arnold Shader Surface" >> "Ai Switch" I do not have such node. But i can find similar node if i go to "Create" >>…
Let me elaborate some more about my second question. That is a basic alpha blend using the red channel from my base diffuse texture. This is the same alpha blend, except instead of plugging the vertex channel back into the add node, I just used a constant 1. I'm confused as to where the vertex color node gets its…