So I put the camera at -55 on the rotate x and put the focal length at 40, is that what it means? What about the rest of the inputs? Like, is this how it should look? (if so I may need to change rigs, her colors all bleed together)
Hi. Grand Space Opera: Light Age! 55 430 tri - character and weapon. 4k body, 2k hair, 2k weapon. It was a cool experience, I will try myself in the next challenge too. https://www.artstation.com/artwork/kDrdKd I have pick awesome concept by YUZHENG LEI https://www.artstation.com/artwork/Pobw8Z https://youtu.be/-Dl6bFDFgrg
Used photogrammetry to create this photorealistic rock. We get the best quality organic textures using this workflow. Photo-scanned using 55 images Processed in Reality Capture Modeled in Maya and ZBrush Highly detailed model Size: X:164cm x Y:61cm x Z:134cm Centered on X,Y,Z axis Rock Hudson
@Joci I don't think I ever found a plan either; I used T-55 & R-11F2S-300 engine dimensions as a start and based the rest off of photographs (rough guess / estimate) These were the dimensions for the turbine engines I had in my notes:
No New Yeat resoluton, per sei, but I DID go back to the gym the end of Oct and haven't looked back. I'm doin resistance training and cardio 5-6 mornings a week before work for about 50-55 mins. It's working out real well. sal
Secondary motion is secondary motion. Whether you think of it as tacky or not, adding that movement will help making her seem more alive. Is she supposed to look old (45-55)? If not you need to work on the face. Moving the mouth up and making the cheeks less "saggy" might help with that.
Just for fun, the cheapest I could find .308 currently is 55 cents per round. If you run the motor as slow as it will go to fire an m134 for one minute, it would cost $1100. But if you could afford the gun in the first place I guess that really wouldn't be an issue.
hmm, how about these? i thought those were pretty good: http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 http://www.thegnomonworkshop.com/store/product/57/The-Techniques-of-Dylan-Cole-2
Bit of a picky question, but can Riot provide us with the in game camera angle and angle of view/FOV? This will be helping with the layout of our assets inside of 3DMax and compositing later on. Thanks! ** Nevermind, anserwed my own question - The angle to use is around 55 degrees with the FOV being 40.
You have translation keys set on the Foot bone, and it's treated as an Offset from the platform by CAT. if you delete the translate key, the foot will match the platform again @ 55 and after. Probably good to go through the bones periodically and clear out stray key frames until polish time