m4dcow - Thanks! The bottles work from most angles, Some better than others. monkeymintata - Yeh I'm still experimenting with the texture. Some of it will come in the reflection layer. only had a little bit of time to work on it today. Update on the shelves. They still need detail pass Lamp - still missing emmisive etc…
Love the feeling of this jungle, I agree with m4dcow on color variation and decaying. Whats your plan for the temple back there? Its too "Clean" at the moment with no folliage or plants on it, also i will try to add some leaf floating in the water, its seems to clean with no debris, maybe some small branch of a tree and…
m4dcow That'd be great if you share a better way to do this. I bake textures inside Zbrush using the canvas and a low poly pre-made plane that is floating behind that green area. For some reason I still have to deal with edge seams that I fix later in PS and this is the extra step I'd like to avoid.
@m4dcow. I think the limit is something like 65k per object, I'm not sure haha. The high poly is around 48 thousand (98 thousand tri's). The results above aren't very nice, there has been no change to my UV's, I have changed the cage though to fit the low poly as close as I can.
Thanks Cyrid, never seen all these tutorials in a handy collection like this before. Great link! m4dcow, I always come across different types of displacement maps. Can you make details in zbrush and put a displacement material on them instead of normal? Anyone have any tutorial links where displacement maps are exported…
What do you mean by "dual screening games"? First try to figure out the actual bottleneck as mentioned before. I assume that is 8GB RAM in total? Could be a bottleneck as well. As @m4dcow wrote, cheapest solution is to upgrade the CPU, you can check the prices for used i7 3770 as well. But if the GPU is the bottleneck,…
@cryid and m4dcow - Very, very appreciated guys. I will definitely give both methods a run tomorrow and see what comes out best. You explained it perfectly, and I'm sure it will all work out =) Cheers guys, I'll let ya know if I have any more questions and show ya how it came out later! :thumbup:
You might need to wait more than 40 minutes and 5 minutes for a response. Being desperate isn't going to make people post faster or better. Have you tried any of the tips here http://www.zbrushcentral.com/showthread.php?t=110022 or looked at the model in another application to see if the UVs are correct? Have you tried…
@ m4dcow Thank you that fixed my in-game viewing problem. I know it was a simple fix. Now I'll just adjust my proportions and I think I should be good to start modeling. The reason I am doing all this is because in the past I have had trouble with proportions so I want to get it right from the beginning. Thanks.
Thanks for taking the time to reply m4dcow :) but in the top and bottom examples, the tiling pattern doesnt fill the entire canvas before its tiled and with a wrapping plane it seems you just sculpt the entire square, i guess my question boils down to how do i make the base pattern tile with these semi complex shapes that…