Thanks for the shoutout! I hope hard ops makes hard surface modelling in blender stand above the rest while offering a different perspective on hard surface. https://gumroad.com/l/hardops/
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards