no you don't get it dude he's trying to come up with designs for his game art that doesn't exist that he's trying to develop designs that are better than designs that already exist you know, by designing things that are for the games industry god how thick are you? edit: designs man....designs
Yes, partly due to lack of interest. But a challenge from the past could be done today too :-B Maybe you just need to do a character that looks really hideous, because then it can only go better :relieved: But seriously, the most I learned from doing those challenges is too not care/obsess as much and just getting it done…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories.We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
The following drawing started out as a tattoo design to get done on my upper-arm, but slowly transferred into a character design/a cool drawing on itself :)
I'd say that if you can't tell much from a level design / game design portfolio, then it's not a well designed portfolio (a nail in the coffin of a designer). A good design portfolio needs to communicate to the viewer what they are looking at, and why. It's not really so indistinct from the actual level / game design…