This is what I read: "Entries are open from 10:00 am Pacific Daylight Savings Time on April 29th, 2016, to 10:00 am Pacific Standard Time on August 29th, 2016" It would be great if that could be clarified.
Its not Maya 2016, just the 2016 fbx exporter. You could select an older year. Also make sure the fbx exporter does not have Split per-vertex Normals checked as that will cause hard seams on your lowpoly.
Thanks, I did some fixes References: http://weaponsman.com/wp-content/uploads/2016/03/p38-6075-left-768x516.jpg http://weaponsman.com/wp-content/uploads/2016/03/p38-6075-right-768x501.jpg
2016 – Before game school Here some stuff I did in 2016 before starting the game school in october '16. Some old stuff is also available on my current webpage. (I should reroute the url to artstation tho)
Hey @passerby , any reason this would work on my home machine (Maya 2016) but not my work machine (also Maya 2016)? It makes things round at home, but at work it just scales down the selected vertices, without rounding them.
I tried to re-create this problem but I have no issues with maya 2016 doing this. Are you using Maya 2016 SP6? Try and set your scale to meters and also bring up your clipping values on your Perspective camera.