Hey AGoodFella, thanks for Your reply. I've tweaked tapers off in animation 15 and now I think it looks more natural. 15. https://www.syncsketch.com/playground/f5223f213a5b43dcb2ffe3d7e16df88e#379078
My first project for WW1:Source is a lovely little MG08/15, I gave an arm and a leg for the refs as there seem to be almost none out there. I'm modeling the ammo drum separately ad this is what I've got so far for the HP:).
Hi guys! This is UTAS UTS-15, the monster shotgun i made for a mobile game =) .:: Fully Optimized for Mobile::. .:: Full Customizable::. .:: Material Customizable::. /// RealTime Render In Marmoset Toolbag\\\ I hope you like it! model
you are hoppppppeeeeelessssssssssssss. i am sorry, i am drunk again. By the way, at 15 youre way ahead of where most of the people here were at 15. However, you still suck. Just accept, that youre supposed to suck at 15. No one is good at anything worthwhile at your age. Go look up some porn. Its fun.
Woot woot. So change of time. 7:15 instead. We dont have the library room, and since its at 7:15 on a friday (prime time), if 75% of our party (15 person reso) dont show up before 7:45, then those reserved tables will be up for grabs by others. Cant wait to see everyone!
No sorry if I was not clear, so take soviets. They have 15 vehicles, so your doing 30 textures 15 normal and 15 snow. The Low , Med and High is only the category they fit into. So 5 are low armor 7 are med armor and 3 are high armor, your not doing more but you need to pack them accordingly
This is at most 15 min of work, give it another 15 min and it'll look twice as good, use dynamesh at the start then move onto subdivisions when you've got things blocked out.