Thought I’d share a quick progress update! :) I’ve been continuing to refine the blockout and have adjusted the scale a few times to get things feeling "just right." I’ve also been putting more work into the meshes and starting to think about textures and other elements that will come next. Really enjoying the process so…
Hello everyone. I've been a long time lurker at polycount (mainly at the awesome WAYWO thread) but never decided to sign up since I don't have much to show for myself. However with this contest I decided to give it a try, though I'm guessing I'm probably just one of many :tongue: I am already more than halfway through…
Hi all, I've begun work on a new small-scale contained environment and am excited to share my work as it progresses. Concept: March 2017, I traveled in Germany/Austria and my favorite places were often discovered after wandering away from the main tourist areas. I'd happen across a small square or wander through an alley…
Participant of the 3DModels.org One Car Challenge - https://3dmodels.org/one-car-challenge/ This thread will be used to show my progress for the One Car Challenge
Responsibilities * Generate detailed 3d airports, buildings, settlements and supporting props to bring our world to life. * Understand technical constraints when building such a highly detailed world and work to define and work within technical budgets. * Be a reference for the art team in relation to various artistic…
Leading mobile games developer and worldwide publisher of mobile and social games Gameloft, is creating a position for a Senior Technical Artist! Job Description & Environment: As a member of the art team, your main tasks will consist in creating shaders, tools and optimizing 3D asset creation pipelines as well as…