It depends only on how much risk you can bare. If your work is not perfect you are replaceable . If it takes too much time you are too expensive. It's never a simple question. No risk no successes . You will never do anything but low paid job. Too much self confidence without actually perfect result and it's silly looking…
Well the point is people want to make a living at something they enjoy. People want to have a purpose in life. Thats why many people choose to pursue things that are fun instead of boring even in spite of knowing the downsides, which your gonna run into no matter what job you have so you might as well go for what you like.…
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
can you describe the needs in more detail? my first reaction is that you can just make an unreal project for that. how you back it up is totally flexible, can handle that like any other project. but as for viewing and searching for assets, dont think you find anything more convenient for unreal. and you can just migrate to…
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…