Thats nice pope adam, i've always wanted to try modular pieces! does anybody in here know of a maya script to stick an object to another? like a rivet script
This is an update of what I posted before. This is now in unreal and not a maya render. I have a proper uv2 on most of it with AO maps but there are a few pieces left to do. then it's on to texturing and mats and what'n.
Thank you! it actually is all separate geometry but It is not really pushed out very much. Good to see I can really bump it out more, looks like it back off to maya for me!
meshiah tacit math Wow awesome stuff guys!! :poly142: Some shots of my Flash girl for comicon,high poly hard surface model,maya screen grabs,sorry for the size :poly122:
Started work on a cobblestone texture, it's going to be part of a larger scene I'm working on. I nearly killed my computer with the 7 million polys worth of stones in Maya. Be glad to get some feedback on this.
Well i had massive issues with this tbh i made a base mesh in maya but left a massive hole where the back legs are ¬_¬ i have no idea how i did that! but yeah after 2 hours in Z-brush i realised! so i decimated it , fixed the hole in maya and then put it back in Z-brush. It was probably a bad thing to do! But yeah i…
just a look dev so I can build materials. I think the camera in maya is way better. The last shot is straight outta zbrush the dragon that is. comped background n such. not so thrilled. but getting there.