Keen, that is beautiful! I know you are not finished yet, but I think I will mention anyway: make sure to get the style looking consistent! I love the clean cell shaded look, almost like a technical drawing, but the ragged dirty canopy doesn't fit in with this! Also on that subject: the ragged edges of the canopy do not…
This one looks good- I've seened this before on a previous post a while back. This is a nice level and I liked the video you made Remmers. I think the modulars are very cleverly used. I think most people replied for C & C and mostly replied about some minor shading and lighting suggestions which I think they are right.…
I've been working on this scene for awhile. This is an experiment for me to learn the ins and outs of modular mesh sets and how to create the pieces necessary to build a complete environment. I played around with a post process material today to add the outline effect and then added some stepped shading for that toon-ish…
Frump- You seem have to plenty of definition in his accessories and hair, but his body seems to be without any. No nipples or wrinkles or defined hands. The broad forms seem to be in place, but not much of the important fine details are there. Just some doodles for project idea thats been kicked around. Disclamer: I am by…
I'm working on getting together some modular architectural pieces for a new scene I'll be doing soon. This is just a test of some of the assets and it's very much in the mashup stage so there's going to be holes and alignment problems. I plan on taking care of all of that stuff post projection. The cobblestone with waves…
That gun rocks Moof! Nice job! Really looking forward to the finished piece. Man I don't know how you guys keep up with this thread. 20 days into the new year and almost 30 pages?! It is all Really kick ass stuff though. Here is a jukebox I finished a bit before newyears, and a couple of other things I am working on atm.…
Working on a modular building loosely based off this (rather cool) reference photo: http://upload.wikimedia.org/wikipedia/commons/2/2a/Russell_Lee_street_corner_Dillon_Montana.jpg Just blocking it all in at the minute and trying out making models from a texture sheet. This entire top floor of the building uses around 3/4s…
Insulaner: maybe winter tires for the weather lately?? seth.: great model!! His pants thing makes me feel bad, though xD Firebert: maybe add a hint of the rubber grip at points in the silhouette. It's mostly at the back, under the curve that it shows. Ikuru: very cute house :D I guess modular isn't very polygon efficient?…
lol, I was just about to complain about the chromatic abberation in your image. Then I googled "anaglyph" :) very nais. I have some concepts, character renders and environment stuff to post soon, I'm looking forward to some scathing and demoralising criticisms, it is much needed to motivate me. A couple of questions, can…
Hey Kevin, that's really great feedback, just the sort of stuff I was looking for. It was heavily inspired by this photograph from place called Dillon in Montana, which has that 'ye-olde' look. I took some liberties with the architecture to allow it to be a little more game friendly (modularity mostly). As you can see in…