G'day memag, Thanks again for your help (I feel so inadequate ;)) I got the Whole Shell and the Range Loop sussed out a little, but cannot recreate the middle and right hand spheres, I don;t know how to get the selection to miss a row or 2 or whatever I choose. Am I right in assuming this method doesn't work with vertices…
Max doesn't acceot non manifold geometry, I say it's both a good thing and a weakness. While it's very appreciated when doing subd work (you don't have to worry about breaking your mesh), it's a terrible limitation when doing low poly work. Let's say you want to add alpha mapped bits to a mesh: you can't. In max you can't…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jan-03-12.rar Summary of changes: * In Scene Explorer, double click object name for renaming. * For slice tools, to slice vertically/horizontally, press down Shift key. If there is any hotkey confliction that makes it impossible to use Shift key, there are two…
I think there may be a bug in the Weld option. I have tried every combination I can think of, I bring in a box 1 x 3 x 3 Duplicate it Extrude the middle poly out a little of both boxes and have the extruded poly's face close to each other. but, every time, and every combination of welding I use, as soon as I hit "weld" on…
new update. http://www.digitalfossils.com/Download/VoidWorld-oct-10-11.rar Summary of changes: * One rendering bug is fixed. Previously, vertices and edges disapeared in high poly objects. * On pivot streamline tools acivated, pivot orienation will set to 'Object', pivot position will set to 'Selection'. Previously, they…
Just checked that latest release. So far it is working but I'll give it a thorough testing later. Also just trying out the latest Circularize on all subobjects. Works brilliantly 99% of the time. I have noticed on a few occasions that it doesn't really know what to do and makes a mess of the verts. I'll try and pin down…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-31-11.rar Summary of changes: * I made a mistake in last update, the updated help file documents didn't go with it. It is in this update now. * Visual 'Vertex Camfer' tool is added. * Once 'Edit > Options > Shortcut Symmetry Options > X Axis/Y Axis/Z…
philem: I think you don't have to do it exact the same way as the tut. It looks simple but it is tricky actually if you are lack of basic skills. My suggestion is 1. Create a long box with 40x1x1 segs setting and make it jagged shape. This wil be used as the circular wire. 2. Create one two-point spline. It runs from the…
Polyhertz: Can you try out this debug built. http://www.digitalfossils.com/Download/VoidWorld-Aug-28b.rar I put back on the debug function. In my computer, I can get 800 fps at normal run, 5000 at empty run and 10000 at dummy run. There is no fps limiter in this built. BeatKitano: I will improve the edge G tool. If the…
Since I mentioned context-sensitive hotkeys earlier, I had a thought. How about in addition to silo-style hotkeys, a (user defined) modifier key that would open the tool's options? For example, you set "m" as a context-sensitive key for merge object, collapse edge, merge vertice or target weld. By hitting [shift]+m you…