I think I have fixed it, I was able to reproduce it consistently on my end at least. Updated with fix: https://github.com/leukbaars/BRM-BakeUI One bug I'm still aware of is that it won't bake if your collections contain non-model objects, which I'll fix after cleaning up the code a bit first :)
Yeah, and really easy to do it too. Easily my preferred workflow now to match photo perspectives. Looking now on how to parent objects to another one's rotation, like you would group a bunch of objects in Maya and be able to rotate the parent object without altering the children rotations. Collections don't do that afaik...
I am not on my machine right now. But for some files Blender seems to be able to create a preview on it's own, on some not. For example files without a camera, it just uses the viewport view of when you saved. When there's a camera in the scene, I think it uses the view of the camera. If you have multiple scenes in a file…
@gnoop : I have to agree, I too find the new collections to be a big step back. They "make sense" in theory , but in practice the old system was imho way more elegant... This might help : https://blendermarket.com/products/collection-grid • Unrelated : is there a way to somehow convert Face Set data into something that can…
I mean objects in your collection that are not a model, like a light or an empty. Blender will throw an error when you try to bake with those selected. Should be very easy to handle that in my tool though. I'm not doing any exploding or hi/low pairing. It's something I may add in the future, if I decide the extra…
@peris nice. I'll test it now. I'm new to Blender terminology, what are 'non-modal' objects? Edit: just tested on collections. Works fine. No errors or crashes. Just wondered what method are you using to occlude projection from different low/high pairs? That's why I asked above about 'match by mesh name' or match by…
Just wondering - I can't be the only one who gets really mad at Blender when it's time to render something out and the result includes all sorts of elements that are actually hidden in the viewport? Is there any quick way to only render visible objects instead of having to go through the scene basically object by object…
I wish old Blender would get the new features of 2.8 . specifically vertex normals tools, bevel baking and ability to unwrap several selected objects at once + recent udim tools . Still hate the new interface. Almost a year after I still can't work as efficiently as before. Collections are a puzzle wrapped into another…
I see, thank you! EDIT: Well, mostly. Overriding works, but how do I create the second instance? If I duplicate the overridden collection (choosing either duplicate or duplicate linked), the duplicate isn't marked as an override in the outliner but a full copy. The process that seems to work is linking again, overriding…
Just get into fSpy. :) It's free, and it's way better than the tools I used in Max! --- Hey uhh, so about the script I was using to hide booleans...If I iterate through the collection with: for obj in bpy.data.collections["Cutters"].all_objects: It crashes often. Specially if I execute the script in quick succession.…