for target-weld : under the W menu you have merge selected. this gives you an ugly pop up menu each time which asks you how you want to merge but you can bin a specific funtion to any hotkey i´ve bound merge -> last to active to Q and weld at center to shift-Q
oh there is a very easy solution to this, you can just put your parts into a collection, then instance this collection into a geometry nodes graph (maybe needs realize instances) and then you can add this graph to a placeholder object, add the remesh modifier after the geometry nodes modifier and voila.
@wilson66 is there any reason you couldn't use the Screw modifier on the profile shape? Then you could tack on a Curve deformer if you needed the whole thing to twist and turn.
I tested it on different systems actually. Are you sure you switched "sharp" on in the display panel? Cause it is off by default if you don't add sharp edges manually.
Yea, that was all 2.58, with the ray distance and bias set to 0. :) Do you get an error message, or is this something you have noticed? That means that you dont have an image assigned to the object you are trying to bake to. Make sure you assign a new image to your LP while it is in edit mode. Then select the HP and shift…
Make sure you leave the node that you want to bake to (image node) "selected" while you hit the Bake Button. It's a minor thing no one actually notices and poorly sinalized over documentation. You can have as many material slots each with thousands of texture nodes included on them, it will only bake into the image node…
i am not familiar with instancing in modo, but in blender you can link files (file -> link) from other blend files and they will update when you edit the source file also, if you duplicate an object with alt+d (instead of shift+d) it will create an instance of that model, you can scale, rotate.. etc this however you want…
If you select something holding the RMB for a bit and move the mouse it automatically switches into grab, if you press and hold the MMB at this time it lets you snap to the nearest axis, press LMB to complete or RMB to cancel at any time. I think this is what you mean?