The documentation is definitely inaccurate because it does not do what you described. I sincerely doubt pressing Ctrl+Period will work for you either. But I did what you said and I'm not getting the same results as you are. On top of that, I try to drag the axis to move it around but nothing is happening. Is there any way…
Cognitive dissonance is the cause of it. I just realized that I was just suffering from that very affliction. I had to rationalize my choice in software by determining that it is superior to others and when faced with dissenting opinion, I immediately reacted by trying to defend the choice that I had taken as better than…
You mean sharp edges, right? If so, indeed I have them. I was under the impression the edges would be turned to Soft automatically once a Subd modifier is applied on top. I suppose I was wrong to think so. If I wanted to preserve my modifiers while I work and see a smooth subdivided mesh, should I then apply a modifier on…
@JoseConseco - Vertex snapping is something that I wanted to add when I started it but when I thought about it I couldn't think of a good way to implement it, or how it would work. I think I can do vertex snapping when you're first placing the object but I'm not sure how to do it when dragging without doing something I…
ive always thought this, i mean how long has bmesh been in development for, i think its been in development for as long as i have been modelling almost. i call shenanigans !!
I am doing some hardsurface stuff, and im using a cage that is a copy from my lowpoly, i think this is called ''avaraged projection mesh'' and i wonder if there is any way to not having to do it manually, like the extrusion option wich i tried, but it gve the results of the ray traced i guess, with gaps where i have hard…