Usually there are direct tips for such questions here.. but.. i had no coffee yet ::sweat_smile: .. so: Blender from 10 years ago up to 10 month ago: https://www.youtube.com/watch?v=hMGAmFjJGGs https://www.youtube.com/watch?v=LkBSfC_KgVw https://www.youtube.com/watch?v=YE93-pFhzNE ZBrush:…
step by step, oooh baby! always start with a simple shape, as simple as you can. Less vertices to work with, less hassle. reworked the simple "squares" to be more round and fit the concept better added edge between those shapes, so i can seperate them and work with only that part. here you can see that i am only working…
Hello, I am newb, I'm trying to teach myself how to model. Starting REALLY Simple. When making an object, that is going to get rigged, what pattern of triangle should I use? Left is what I'm currently working on, Right is some MGS mooks I grabbed for reference on what a basic character mesh should look like. I noticed the…
oh i see, i don't have photoshop at hand so i can't really show you. What I would do is extrude the "bulge" and than attach the edges of the extrusion back to the receiver (the horizontal ones at the bottom). This way you only make that part thicker.
Hi, so I'm trying to model this particular sofa but I don't even know where to start. My attempt was so pitiful that I don't really want to post it. Basically I just tried to imitate shape by using basic plane but it didn't obviously work.
Hello, im new here. I've been trying to fix the topology of this area, but im having a hard time. This is how it looked like before Then i tried on 2 different ways to fix the topology and fill the empty space, but honestly im not sure if any of them were right. Any suggestions or tips?
Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes2. Create seperate mesh that would act as boolean 3. Boolean4. Rotate the mesh 45 degrees5. delete 1/8 of the mesh6. Clean up7. Rotate back -45 degrees8. Symmetriand voila. HERE IS THE 1/8th of the mesh cleaned
Solid attempts. I think the spans of the right wing is pretty good on the right wing. If the model is for a game I would make those in normal map. But if it is for an animation or illustration it could be refined a bit. This is how I would do it. Pm me if you wan the .blend file :)
Hello! I am modeling a tunnel that has an expansion in one section. How can I better distribute the edges? As you can see in the image, after extruding from the cylinder, many edges are concentrated at the top. Does anyone have any ideas on how to fix this or do this properly? Thank you in advance!