All of the edges in your cylinder must be equidistant from each other. Notice how some of the edges on the cylinder part are futher from each other, and some are closer to each other. Create the supporting geo like you have. Then select all of the edges that create the creased cylinder. Find the amount of edges that are in…
@Yerus I'm using Cinema 4D. I did delete the edges and vertices as I understood your explanation. I also ran the Optimize command (similar to Maya's Merge/Cleanup Geometry command). I deleted the middle edge to create a quad, but it created a bump in the geometry when subdivided. Just to make sure it wasn't the Subdivision…
when edges/points are too near each others, it create tension, crisp, crease, it's basic subD. Now what you can do is remove the edges where they create the non-desirable creases. and it'll slightly better already... again for further adjustments of the topology I'd show you this again !
I thought this workflow might help some of you. This is one of my favorite workflows for creating certain hard surface parts is using a little workflow called "Pattern Creation & Deformers" Let’s model the magazine of a machine gun with the following workflow: 1) Break down the model into a repetable pattern, so the bulk…
read through all the pages, Sub D modeling i still lost on creating details like holes in guns and grooves on handles and magazine parts. i created a magazine block out of M4 Magazine. update it with more ref gotta sleep will upload block out of it after i wake up