I've uploaded the 4.17.6 beta 1 at Eat3D: - The FBX mesh importer has been completely rewritten. Now it can read properly UVs, normals and the tangent basis( which is specially good if you use the Unity engine ). - Solved the problems loading the filter plug-ins in Photoshop CS5. - Re-exported all the example's JPGs…
Anymore having issues with the mouse cursor? Vahl, that occurs with OpenGL or Direct3D btw? Tryed the latest 3.10.4 beta 1? Are you using Window Vista or WinXP 64? Can you play well other OpenGL/D3D games? What graphics card and drivers are you using pls? Are you using some kind or right-to-left reading localized language…
[ QUOTE ] Same memory errors, for no apparent reason. Whats most frustrating about this is that its erroring when its trying to dilate, after the map is actually rendered. Surely no reason to being using gigs and gigs of memory if you're only doing a post thing to expand the pixels on the image, right? [/ QUOTE ] Yep, only…
First of all, thanks for your time and effort in creating Xnormal. It's an awesome app and very useful and convenient. What I love the most is that is fast as hell. I've been recently trying the OPTIX/Cuda renderer, but I've ran into some issues with it. I remember using it in the past with incredible results, but for some…
I encountered this problem too, on windows xp x64. When exporting high-res meshs from zbrush 3.5 r2 the application proceeds to load obj then progress bar changes to all white and calculation is not completed. I solved this by exporting from 3.5, importing into 3.0, then exporting to an obj again. After this xnormal will…
I am getting a similar error message to the one Ben Apuna was getting. I have verified that I am using the correct Nvidia drivers and that I've restarted enough times for the registry settings in xNormal to be written. The error message I get is: Memory allocation failed (Details: Function "rtContextLaunch2D"caught…
[ QUOTE ] - Using PSD file in base texture slot disables shadows, but using bmp does not. [/ QUOTE ] Just thought I'd chime in and say this isn't true on my setup. Shadows work using PSD files as base texture. Saved on Photoshop CS3 using compatibility mode. Not sure what specs are helpful, but I'm running xNormal…
As always, thank you for the speedy reply. :) My Forceware drivers are 195.62, as instructed on your website. The installer that I used is the latest from your website named "xnormal_3.17.0_beta_3b_installer.exe". I am in fact running on Windows 7 x64 and I have tried with both the 64bit version and the 32bit version of…
Even if it is improved in the latest version, you're still missing the point. Its it still quite a bit easier to switch methods in the other main baking apps, which puts XN at a disadvantage. Setting up a cage is a really slow process in XN no matter how you look at it. Again the HUGELY important aspect that, whenever you…
3.17.10 available. - Fixed some crashes in the FBX mesh importer. - Added 3dsmax/Maya 2013 support. - Added preliminary support for Photoshop CS6. - Fixed a problem that was avoiding the OpenCTM mesh importer plug-in to load properly. - Fixed a memory leak releasing shaders in the OpenGL graphics driver. - Solved a problem…