9skulls: to get better use out of your UV map when doing a low poly, hand painted texture you can square up the boundaries of your UV shells. Squaring up the shells allows the shells to better 'tetris' up together, allowing you to grab extra pixels of texture resolution. While this isn't the best I've ever done here is an…
Started working on a low poly, hand painted weapon pack, just for funzies: I painted the texture for the sickle after doing the swords, and liked the way it turned out way better. I'll probably be going back and reworking the sword textures.