thanks, t4pan, I will (hopefully) :P Cacodemon Texture painted over by Werewulf, base texture done by me Model by me My cacodemon model imported into WarCraft 3 Model on texture is resized to 256x256 374 faces
This was done over the course of three nights as an art test and sits just under 600 polys. Hand painted textures are not really my forte. The texture was originally 512 and then re-sized down to 256. 512 texture: 256 texture: If anyone has any thoughts on improvements to make it acceptable for my portfolio I wouldn't mind…
I can't see how thats 125 tris, or using a 128x128 texture...? It could be done with about 50 polygons maybe, and it shouldn't be a 1:1 texture at all, totally a 1:4...? Hmmmm... Care to post wires and the texture?
I'm learning lowpoly modeling and texturing and this is one of my first attempts, i'm pretty happy with the result, I love painting the textures, though it's a simple model i think the textures give it a nice look. [SKETCHFAB]3498691511c04de69dfff99a15115bc5[/SKETCHFAB]
Thanks you guys . I have another question. In witch software do You texture? How do You do that? My texturing level doesent even exist. take a look at this simple shit. and the texture made in PS :
Im really curious about getting that pixelated texture look at low res, in maya my textures are just very blurry, not clean/clear pixels. Is it filtering? Or AA? Any help? Also curious about starting and texturing a very low res texture 256x128 or 128x64. I could use some tips for packing my UVs and/or painting in…