This is one of my favorite threads on the internet just now. Loads of epic stuff. I'm learning blender with a view to use my models in unity and thought this would b a good place to find out what rookie mistakes I'm making. Blender says this is about 560 ish so need to get rid of a few polys to get under a thousand as the…
hello folks! i'm a great fan of the pixelated lowpoly stuff out here. im completely new into modeling and after doing 2 tutorials i started my first blender model. 276 tris per egg, 128x128 handpainted texture by the way: how can i get it "slimy" in blender.. use a spec-map? does it work also with shader off?
Started learning Blender, the texture manager is very confusing and the controls are very annoying at first but i was surprised how fast you can adapt to them. i liked the texture paint option within blender but on the long run i'd prefer photoshop. also im not quite fond of the unwrapping tool, either it lacks good vertex…
http://bb.xieke.com/files/peter%20anime%20base%20series.blend ^ My character bases made from Blender 2.49. Supposed to be low-poly, to be laptop-friendly.
Thanks for clearing that up! So what practical use could that be of...? Just a "poor man's way" of doing edge outlines? Only the best of one out there, Blender :)
if your walk animation is 20 frames long you have to render frame 1 to 19 for a perfect cycle and/or edit ipo-curves. blender is definately not to blame!