Japhir, not bad... certainly coming along well. Default is right though, you should go in with some harder brushes and pick out planes that light hits, to better define the volumes and shapes that the mesh can't get. I hope you don't mind, I did a quick paintover to show what I mean: Basically I think your light sources…
Razor: ack, i get so crosseyed when working on something for long... a mast, duh! I'll see if i can still put something so large in, in the limited time i have left. I'll definately see about those rims on the chest, and maybe making the icons look better And yes Irritant, proper gamma would be much better than bloom. You…
Decided to really take the plunge on high poly modelling, normal maps and all of that good stuff and am going to make a model of Deunan from the Appleseed movie. At the speed that I work I should be done by the time that Quake4 is released Still have a lot of tweaking to do like making the chin more pointy, make the nose a…
Nice Japhir! It's been really cool to see how hard you've been hitting the art practice lately, definitely showing improvement every time. Keep that shit up! As for your stab at bobo's sdk, I have a couple of crits for ya. Try darkening the dark areas a bit more. Your highlights are nice and bright, and your midtones are…
My comments regarding texture size were more with respect to the magazine alone taking such a large amount of space.. But it's your model, do what you wish.. You know, regarding view models receiving so much texture resolution, i find that often times such sharpness on the view model relative to the characters/environment…
cool stuff Jaco, looking good and buddhismique I think the muscles are to defined for a fat guy like he is unless working out with his arms and drinking alot beer No seriously, I feel he needs more fat, creasing greasy fat on his body, sumotakling down your teachers to the dusty ground they belong. His biceps is very…
for u - oogleanimations - to show u more what i meant to push big shapes out - shadows between the panels, and some highlights to define the bigger shapes. its very crude bcz i used a mouse .. but i hope i got the point across also got lost in the shrinkage is actual moss paint growing on the stone. like not soft green hue…
[ QUOTE ] Weiser_Cain, I always triangulate my meshes if they're not for sub-division or highpoly stuff. I tend to leave them in quads when "roughly" working an area, so that i can select loops and rings and stuff, then when i think the geometry is getting close to final, i flip edges and triangulate it all so I can see…
Japhir, your stuff is really coming along! One thing I find annoying about your textures though, is the extremely noticeable brush strokes. Initially I thought it was a style choice, but then seeing 4 other models that followed with the exact same result, I assumed it was just how you paint your textures. I like that you…
Thanks for all the kind words guys Poop and arshlevon, I'll play around with getting more of a lightsource in there. And b1ll... thanks (big fan of your work) I'll play around with the highlights and shadows... I'm still pretty new to modeling/texturing characters. This'll actually be the first one that'll be finished.…