Still debating whether or not to go with handpainted or PBR. The issue with PBR is that it changes an audience's interpretations and expectations. One expects more when PBR is involved; e.g, facial animations. With handpainted, facial animations are less expected due to suspension of disbelief.…
It's exciting seeing the races come together. The Infested still need work, as do all of the races. I plan to add mycelium (hair cards) growths, drool strands & all that fun stuff. One thing that stands out to me is proportions; they're all too similar. Secondly, colour balance; when I bring them into substance I'll need…
A lot of progress was made, even though it doesn't seem visually apparent. Most of last week was mostly figuring out how things would work on a technical level. I've made every mesh an instance of a master copy and socketable, before I was just duplicating meshes and using the transform tool to move them into position;…
While the face has good subdiv, I want to go back and add some supporting geometry for the ears and neck in particular, and possibly arms and legs too. Nostrils and the smile line could use some geo rework as well. https://youtu.be/gS2l1T4tqj0 Have a great week!
Lots to do as usual, here's the female abyssal, played around with some polypaint though I'll do the actual painting in substance + proc materials, I'll be aiming for 'iridescent but not gaudy'... going to be fun making materials for that in UE. Mantis shrimp colouration used for reference https://youtu.be/JxniKbwRzFU…
Last week was productive. I've replaced the base UE manniquin with the female vampire basemesh. Earlier I said that dismemberment was a priority, but I'm kicking that can down the road in liu of making the male base mesh, armour and weapons, and animations. Additionally, a lot of time was spent world building and writing…
Thanks. Yea first person would look pretty bad with 256px lol Anatomy is not really my forte, but I'll give it a fair go. There's still a lot of work to be done. The male basemesh will go faster, as once I'm done sculpting the female basemesh, all of the musculature can transfer. All I have to do is alter the lowest…
I've actually been working on this project for about half a year now, though much of that time has been learning the ins and outs of UE. Currently I have an inventory system working, and have delved into replication for multiplayer. The inventory system is multiplayer compatible, and currently allows item transfers between…