Hi. It's my old car model, which I recently retextured and made a little scenery using assets from epic showcase. I hope you like it ;) More screenshots: https://www.artstation.com/artwork/A99yNq
[SORRY, THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. PNG FORMAT. PLEASE READ THE FIRST POST] Did tweaks and better rendering on a old material. More renders here - https://www.artstation.com/artwork/BRA54
I did a quick re-render of an old material. The material has proven to be super useful on some client work so I might refactor the graph in the next couple weeks and throw it up on gumroad. https://www.artstation.com/artwork/L2268l
After some feedback about replacing some old 'folio work with more recent examples of medium/large things, I've started a Space Marine Drop Pod made using blending & decals ("the Star Citizen technique) Click for full image:
Going back to my Mississauga environments. I've made corrections to a two year old Prop. It now has proper PBR textures. Bigger version here: https://www.irayplugins.com/forum/showthread.php?16453-Iray-for-3ds-Max-Gallery&p=70579#post70579
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Working on Chibi style Characters for some old school JRPG :)Visit my Artstation for more https://www.artstation.com/zugzug https://us.v-cdn.net/5021068/uploads/editor/yr/r70qwgoi9fcr.jpg">
Finished up on this environment based on a concept of Sam Brown's that he was kind enough to let me use. Link to his concept: https://www.artstation.com/artwork/BODz You can see breakdowns and more over at ye old Artstation: https://www.artstation.com/artwork/zAJ51q
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] New piece done from old rpg game Terranigma for SNES. Hex Rod redesign, one of the first weapon of Ark. https://us.v-cdn.net/5021068/uploads/editor/63/umen1pma5k4i.jpg">
About to start texturing props for my Artstation Wild West environment. Working on an old west bank that was just robbed. Set dressing will be fun. Give me a couple more weeks and I'll post final renders. Gonna start blocking out the building today. Using Maya and Substance for pretty much everything.
Hey dudes! Tor's been making me feel bad with all his awesomeness so I decided to try and push my procedural material building in Modo a bit with an old mech that I wasn't too happy with, I have more renders here: https://www.artstation.com/artwork/gaNDE Lemme know what you think :)