Awesome work, Intervain and congrats, Layna. I made this model to try out PBR shading in Substance Painter and Toolbag. This is the high res version. I'll post the game res model when it's done. I'll also be starting a thread on here for it. Concept by CreatureBox. Cheers. *EDIT: Thread is HERE
@YBourykina I love your work and the way you paint your textures ! Here's what i've been working on lately, to learn substance painter and pbr textures pipeline/process, it was fun to do, next time i should try something with different materials (cloth etc). Full thread here
Here are some weapons from around 2011-2012. This was before the PBR-Workflow so no Physically Based Rendering and texturing. Mostly rendered with Marmoset 1. Texturing is W.I.P. and incomplete on most. More Here: http://polycount.com/discussion/172284/occultart-weapons-w-i-p-old/p1?new=1
Tonight project : a simple dry ground PBR material done using Substance B2M3. Nothing fancy but I wanted to give a ground photography I did some time ago a try to see what it's possible to get from it (no photogrammetry, just starting from a simple picture). More pictures here : https://www.artstation.com/artwork/aBoyk
latest WIP of my current project - Exparia - The Journey. just did some eye shader in UE4 to mimic the stylized hand-painted PBR look. Hope you like it ;)! anyone interested in the whole project , you can visit my working thread here :…
Hello guys to complete the my tool pipe line, i was in the need of creating a world normal map matcap shader for Zbrush, feel free to get it for free on gunroad : ttps://gum.co/rETZL I still working on a workflow to bake PBR in Zbrush i share with you the progress on it , still looking for a better name for the plugin, if…
I finally managed to texture up my Robin Hood Villain concepted by Javier Burgos. My goal was to learn how to better blend stylized hand painting with PBR material/shader setup. Rendered in Toolbag. Link to artstation post and toolbag viewer here http://www.artstation.com/artwork/3eoZY (oversize image disabled by…
Hi Guys! Here you have a Free Pack of 4 realistic Bark Tile Textures based on Photogrammetry meshes I have been working on. Use or modify them as you please! More HQ Screens and Dowload Link (Gumroad): www.artstation.com/p/q6R3D Content: - 4 x 4096/2048 TIFFs/JPGs Tileable PBR Textures (Albedo, Normal, AO, Spec, Gloss,…
Finished this a month or so back, it was a school project for my first semester. I made it in 3DS Max and rendered it with Iray(top) and Mental Ray(bottom) I very much prefer the top. the only textures on here are copper with a rose tint for the mass of the helmet and copper with a yellow tint for the detail. I plan to re…
This personal project I'm doing is a first time for me in many areas: I've actually never finished a human character, made hair before, created an organic character in PBR, etc. so I could use your guys' help! The first thing I'm struggling with is the shape of the dress, it makes sense from the front but I'm not sure how…