Hi guys! sharing my new sculpt. Practicing to sculpt stylized characters for a change. Hope you like it! :) Based on Oliver Odmark awesome concept/sketch http://www.oliverodmark.com/uploads/5/6/0/1/56011811/5310495_orig.jpg quarter view
The cliff in Marmoset toolbag. I'm new to the toolbag, so I'm still working on a nice scene to show the materials in. Hopefully they will integrate Substance Designer 5 substances soon :D. The cliff will be a free substance downloadable from my blog. 100% procedural.
My latest 3D endeavor. Design inspiration and surfaces reference comes from f-35 lightning helmet as well as some older soviet helmets. It was modeled entirely in Zbrush R6. Rendering and material set up in KeyShot 5, textures come from dDo2.
Went back and revisited my Riot Art Contest entry from 5 months ago! Revamped textures and added geometry. Tri-count went down as I fixed flaws here and there. [sketchfab]87bf0efbe02c4ef2a3b98fcb9139a2c0[/sketchfab] Void Hunter Vi by Tommy Gunardi Teguh on Sketchfab
Here's another fully procedural material made entirely in Substance Designer 5. If you have any critiques I would love to hear them! :) You can see it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/herringbone-wood-floor-fully-procedural
Wanted to do something more pinup, and what better to model than Paul Kwon's concepts! Inspired by Paul Kwon and Jon Troy Nickel's Remi 7 figurine. Diffuse Only. No Light. Character Concept by Paul Kwon: https://www.artstation.com/artwork/alice-5 [SKETCHFAB]493aadfdd8974981b94531f9793bad8d[/SKETCHFAB]
I'm working on some concrete in Unity 5 and wanted to get some feedback - I'm trying to get a PBR setup and am currently using the standard shader with normals and spec, with the roughness map inverted(to make it a smooth/gloss map) put into the alpha channel of the spec map. Current screenshots below:
Man, you guys and gals are amazing! Don't feel worthy posting my stuff on here. :poly122: Been going back to basics in Unity 5. Two texture variations on some barrels & tubs, plus my first attempt at a 3 point lighting setup... Feedback and remarks greatly appreciated!
I am brand spanking new here. This a scene I've based lightly off the Metro series. I haven't been 3D modeling very long (roughly a year), and I've only been using Unreal 4 for about a few weeks. This is about 5 to 6 hours of work, and it's still a work in progress.
Great work everyone! I've been working on an environment in Unity 5 after work for a couple of weeks now. I just added SSR from the 5.3 update to the scene. Still WIP, I have a ton of stuff I want to add to the scene, but its starting to come together. :smile: https://www.youtube.com/watch?v=TT7vQEE_3rY