Keep the threads at weekly intervals as it's less work and keeps the thread on the front page when it's posted and just add any useful posts to the new thread for people to use as help for specific things. So for instance you would post next weeks thread by copying all the stuff you wrote for this thread, change the…
Recently I have been sitting way too much in spreadsheets and I just had to do some modeling so I googled hard surface challenge and this showed up :D Here is my speed modeling version: When it comes to the bolt, I have done a bolt tutorial a while ago (which I would modify heavily if I were to do it over, but then again,…
Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time? Well, You're in the right place! In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be…
Jurassic thanks for the tut. I have used a similiar method in the past as well but I like your approach better. ghaztehschmexeh- I can see why you might think it is lazy. We have to understand guys, production and traing challenges and such are two different animals. This method is great for a lot of things especially…
Exactly, I couldn't agree more. As for who did the break down, I think it would just be a matter of observing who did the best job. Not necessarily a winner, But someone that I will privately talk to about their method. I could then recreate it myself, and do a breakdown. Giving credit to the participant whose method I…
Looking good! On your wireframe pic It looks like you have an Ngon pulling on the main cylinder, where it meets the box. I can't see if it's causing any shading errors, So it might be nothing, But the more continuous the geometry the better! But the smoothed end result is king, So if it looks good, Props :) Just a little…