thanks for the explanation Joe. few more feature list request, i am sure others have mentioned these already. 1. scene name on main window next to where it says Marmoset Toolbag 2.00... 2. duplicate mesh inside scene. 3. scaling mesh inside scene. 4. ability to delete unused materials. 5. light shadow strength option 6.…
Aniso and more blending modes are not in yet but are planned, we've been focusing on the big rendering features so unfortunately there are still a few things that were in TB1 that are still missing in TB2. Dithered transparency is the order independent transparency. It may not look awesome in the viewport, because it…
Was doing some tests, makes me feel like I am doing something wrong: Wanted to test the tangentspace switch, but the 3dsmax wasn't giving the result I was expecting (but looks fine inside max) Then did another bake in Xnormal 3.17.16, normal map is looking as I would expect it to in PS. Converted the normal map in…
Vertex colors are not supported yet but this is something we will likely add (or at least look into) down the road sometime. TB2 currently only supports importing of artist created UVS. There are no automatic mapping features available. If there is a lot of interest in this its something we could look into in the future.…
What I really love about Marmoset is the more or less non-existent learning curve. I hope that's the case with the new release as well because that's a huge + when it comes to choosing and using a product/software. I like when I can just jump in and start rendering out stuff that looks good without spending hours learning…
Do not have the beta, new features look really nice on your page 2 things however; Now with the more and more powerful presentation of realtime assets, can you even talk about a real preview of game usage ? The normal marmoset seemed pretty borderline to me and while I personally don't give anything about that, I only look…
I was also getting some missing pixel artifacts that Seth mentioned when trying to capture an image. Yeah I noticed just after I posted, not sure how I missed that :) Yeah I did, but I want to adjust my maps and I'll give it another shot. Sure. Just keep in mind that some of the settings are off because I'm using textures…
Just had a go at texturing in TB2. Some thoughts: -Sorry if this has been mentioned before, but I miss auto-reloading of a mesh or it updating when you re-open the file. -I always found texturing in PS a bit akward to get base values, because there are always some waiting times. Kinda wish there the sliders could go above…
Hey guys so happy i got into the beta :) first i have to congratulate the marmoset team you guys did an amazing job just from what i was able to try specially the lighting! so here is my first stab at it So now its time for feedback 1. scenes appear to save with the materials but image files are missing even when exported…
[QUOTE= To delete an unused material: click on it in the mat editor and hit the delete key on your keyboard, or are you saying this doesn't work for you? Sorry we do not have any documentation yet. I'm a little confused about your comment on the direction of the specular reflections. Could you elaborate a little?…