Hi everyone. Here my latest project, Fan Art of Cammy from Street Fighter. C & C are welcome! More stuff can be found in my skecthbook or in my portfolio. Cheers!
So much good work here. Inspiration everyday. My last freelance job, here's a lowpo dragon with three differents hand-painted textures. Rigged & animated. C&C welcome !
Just finished the Pulse Rifle model for a game we're working on at Night Node :) A long time since I did any real 3D, so any C&C is welcome. Cheers! =)
Just playing around with toolbag 2.0 and the new skin shader. I think it done nice job ;) C/C are more than welcome! Turntable: https://www.youtube.com/watch?v=IsuYqwjMeYI
Greetings all! I made a new animation! :) Check it out,c&c are most welcome! :) [ame="http://www.youtube.com/watch?v=pt8V701Aszc"]Pilotless drone 3D presentation - YouTube[/ame]
My first texture, I made it for a leaflet I am working on and I am thinking of also using it in my vehicle design. C&C really needed on this one please guys.
So much awesome stuff in here guys! D: Crosspost from my thread: http://www.polycount.com/forum/showthread.php?t=123600 Would really love some c&c over there! :D
I vote C. A is kind of noisy because of the thin texture lines. B and C reads a lot better. C has the advantage that the front lines pulls the viewers eyes towards the head while the lines of the back keeps the eyes centered on the center of mass. B kind of attracts the eye to the pelvis/buttock area. At least that's what…
Hey all, Here's the first pass at texturing my Wanderer character: The full thread is here: http://www.polycount.com/forum/showthread.php?t=121812 C&C totally welcome over there! Thanks for checking it out!